Hoffman
john
PRODUCTIONS
MIXING
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MASTERING
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PRODUCTION
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SONGWRITING
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COMPOSITION
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MIXING ✦ MASTERING ✦ PRODUCTION ✦ SONGWRITING ✦ COMPOSITION ✦
about
John Hoffman is a versatile musician, composer, producer, mixing engineer, and songwriter based in Boston. With expertise across a wide range of genres, John has built a reputation for his creativity and technical skill. He has mixed for a variety of video games, artist projects, and commercial advertising, bringing his unique sound to both popular and niche musical landscapes. Passionate about crafting the perfect score for every project, John excels in blending diverse influences and genres, whether creating for commercial media or experimental art. His diverse skill set allows him to approach each collaboration with fresh perspective and precision.
PORTFOLIO
John Hoffman is a composer, producer, and audio engineer with a passion for building immersive sonic experiences. With a background in music production, game audio, podcast editing, and live sound, he brings both technical precision and creative vision to every project. From composing original music and designing sound to mixing and mastering for release, John enjoys helping artists, developers, and creators bring their ideas to life through thoughtful, impactful audio.
Production
SongWriting
Underscore
Commercial Specs
Mixing
nEWS
01
Dinoblade Releasing on July 26th!!!
NEW!
July 8, 2026
PROJECT: DINOBLADE
COMPANY : TEAM SPINO LLC
ROLE : Lead Mixing/Mastering Engineer
Dinoblade is an intense action RPG set in a prehistoric world forever changed by a cataclysmic event, one that redefined the very nature of Dinosaurs. Step into the role of a young Spinosaurus, wielding a colossal Great Sword forged from ancient power. Confront rival dinosaurs, some armed with brutal weapons of their own, all in a desperate fight to prevent a looming extinction.
02
Dread Not Trailer!
March 15, 2025
PROJECT: Dread Not
COMPANY : Leviathan interactive
ROLE : Composer, Sound Design, Songwriter/Producer, Voice Over Design
Dread Not is an asymmetric co-op game created by Leviathan Interactive, a studio comprised of 15 UW-Stout students, that will leave players wanting more! Play as a pair of marine researchers aboard a doomed vessel that has suffered severe damage and only has 10 minutes before running out of oxygen. The only chance of reaching the surface is by making repairs, which are completed through cooperative and individual puzzles scattered throughout the system rooms of the submarine. The Pilot is constrained to a single room and is in charge of navigation while simultaneously communicating with the Mechanic in order to keep necessary systems up and running. The Mechanic is able to move between all other rooms and must repair systems under the Pilot's guidance. With inspirations taken from real 1960’s Navy Nuclear Ballistic Missile submarines of the George Washington Class combined with the 80's vibes found in cinematic classics such as The Hunt for Red October and Jaws, Dread Not is sure to be an absolute blast. Will you sync or swim?
MUSIC THAT MATCHES YOUR WORLD
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MUSIC THAT MATCHES YOUR WORLD ✦
TIME TO TELL A STORY
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TIME TO TELL A STORY ✦
STILL HAVE QUESTIONS? let’s chat.